/src-master/src/video/avi_decoder.cpp:290 nptl/sysdeps/unix/sysv/linux/raise.c: No such file or directory. nptl/sysdeps/unix/sysv/linux/raise.c:56ĥ6. Program terminated with signal SIGABRT, Aborted. Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". Type "apropos word" to search for commands related to "word". Type "show configuration" for configuration details.įor bug reporting instructions, please see:įind the GDB manual and other documentation resources online at: This GDB was configured as "x86_64-linux-gnu". There is NO WARRANTY, to the extent permitted by law. This is free software: you are free to change and redistribute it. License GPLv3+: GNU GPL version 3 or later I can attach the core dump (34MB) if you think it will be helpful. scummvm -versionįeatures compiled in: TAINTED Vorbis FLAC MP3 ALSA SEQ TiMidity RGB zLibįluidSynth Theora FreeType2 JPEG uname -a I tried renaming all files to lowercase file names, but that did not make a difference. Znemesis Zork Nemesis: The Forbidden Lands (DOS/English) wine/drive_c/Program\ Files\ \(x86\)/GOG.com/Zork\ Nemesis\ -\ The\ Forbidden\ Lands/ scummvm -t | grep Nemesis I downloaded the game from gog.com, installed it in wine, then copied the folder from wine: cp -ra. There is no file by that name in lower case, but in upper case: find. /src-master/src/common/file.cpp:140: virtual uint32Ĭommon::File::read(void*, uint32): Assertion `_handle' failed. WARNING: Could not open file u000b51c.tga! Looking for a plugin supporting this gameid. User picked target 'znemesis' (gameid 'zvision'). WARNING: SDL mixer output buffer size: 2048 differs from desired: 4096! Given that Zork Nemesis developers Zombie Studios have very recently shut down, this is fine time for one of their earliest games to find eternal undeath.ScummVM (nighly build downloaded from SourceForge) crashes with core dump when I try to start Zork Nemesis. Support for this pair of Zorks is now in ScummVM's daily builds, which will become proper release versions one day. Maybe that minor act will save me from being fired. This is probably the point where I should link to RPS pal Richard Cobbett's fond look back at Grand Inquisitor. They do both sorta work on Windows still - you can buy them on GOG - but running on ScummVM avoids a few issues with modern versions of Windows and makes them playable on Mac, Linux, Android, and all sorts of other operating systems too. Nemesis and Grand Inquisitor came a fair few years after ye olde text-based Zorks, with Myst-ish pre-rendered 3D worlds to explore and FMV cutscenes to gawp at. Grues and all that right." All I wanted to do was write some vaguely entertaining intro to a post about how ScummVM has added support for Zork Nemesis and Zork: Grand Inquisitor but now I live in a boarded-up shameshack. That crummy shack is where I live after being fired for referencing the wrong Zork game, blithely thinking "Hey, that's close enough. You are standing in an open field west of a white house, with a boarded front door.
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